Tous les participants ajoutent leurs idées, inspirées par des événements virtuels organisés dans le monde entier par des organisateurs locaux dans chaque ville. La ville qui aura le plus d'idées recevra le prix de la ville la plus créative.
Focus on serving children between 6 and 15 years old who are attending elementary school.
Through a "Sandbox" tool (Example: ROBLOX) create a BIC World with thematic countries (School Subjects).
Each country would bring an infinity of activities and games with the related scares unnerving the interest and helping to understand the school content.
All using an updated language that refers to the preferences of the new generation.
Among the main benefits we can list:
1. Up-to-date and attractive language for the target audience.
2. Tool accessible via any computer, cell phone and tablet. (Today the ROBLOX Platform has more than 50 Million users daily).
3. Flexibility in creating new content.
4. Facilitate learning.